The hardware equipment of the VR Lab consists of:DSC04609

Several Head Mounted Displays:

  • Microsoft Hololense
  • Vuzix M300
  • Realewear
  • HTC Vive
  • Several cardboard-like devices


  • Kinekt
  • Optical tracking

One Phantom Haptic Device 1.5 High Force

HMD Goggles

One Immersive Power Wall (CAVE): Stereo passive projection with 2 DLP beamers, 3 control Computers ( P4 2Ghz, GForce3 Graphics Cards), magnetic tracking for the hand (Motionstar), optical tracking for the head.

Projection: projection screen with mirror, stereo projection system
projection box (screen is 2033mm x 1515mm x 3mm; DLP Beamer
1024 x 768 pixel, 1800 ANSI Lumen; linear polarization; mirrored back

The block diagram of the Power-Wall hardware is shown on the next figure:

3 P4 2Ghz Computers with GForce4 Graphics Cards specialized for VR modeling


Software description

The philosophy of the software structure is shown in the next image:

Some of the features that the software supports are:

2D and 3D User interface
1:1 scale visualization
Virtual cut plane
Markers and snapshot
Virtual light source
VRML-2 Animations
Move, hide and reset CAD-records
Virtual measurement
Reset position
Development Toolkit for developing new applications
TCL/TK; C++;open API's

The rendering pipeline is the following:

Photo Gallery

General view of our new Power-Wall installed in VRLab.

The inside view of the Power-Wall.

The Virtual Reality Group is actively participating in national and international projects.

Currently it is participating in the following  Projects

It has completed with success the following projects

Research activities

Research activities

Our team has been working with the technology of Virtual Reality and with Virtual Environment since 2004, while the past years is focusing also on Augmented Reality. 


We have developed in the past applications covering a wide range of domains, including support for astronauts in their daily activities, remote support, assembly support, remote support, assembly supporttraining of workers in hazardous environmentsdeveloping games for children with special needs and other. We are constantly working in current state of the art research questions in VR and AR.

We have also worked in the frontiers of VR trying to make an airplane disappearvirtually teleport to Mars, or create the car of the future.

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Lately, the team is focusing also on Cultural Heritage and specifically with the involvement of citizens in all aspects of Cultural Heritage.

We are participating in both EU-funded projects, as also national project including some direct cooperation with the industry.

  • HYPERION: Improve Resilience and Sustainable Reconstruction of historic areas to cope with Climate Change and Extreme Events
  • PLUGGY: Enabling citizens to present and promote local cultural heritage
  • NextGEN: Citizens awareness for water management
  • Smartflex: Supporting pickers in warehouses through Augmented Reality
  • ManuVAR: Support of manual work through the Lifecycle of a product
  • Virthualis: in VR training in hazardous environments
  • HILAS: VR simulation of maintenance in avionics
  • INTUITION: Network of Excellence in Virtual Reality
  • VIEW: developing of best practiese for industrial implementation and use of VR
  • Sport for all: VR simulation for accessibility of disabled people in sport events
  • SAFEGUARD: evaluation of occupational safety of professional drivers
  • TrainALL: develop a computer-based training system for different land-based drivers

I-SENSE has also an extensive experience in organizing events, like a number of INTUITION workshops, JVRC conferences and summer schools.

The ICCS VR group was interested in developing generic toolkits and collaborative 3D, AR and VR environments based on its experience in standardization issues relating to both software and hardware. The rationale for these environments are that they should be applicable to both low-cost and multi-million dollar installations.

The VR team is also closely cooperating with the activities of Biomedical section at neuroscience research.

Product Lifecycle Integration in Virtual Reality
In the context of the EC Project ManuVAR, the VR team designed and implement a system to support communication between the different stages of a product lifecycle. This system, called Virtual Model, aggregates information from applications running in different stages and propagates the relevant data to other interested applications.

Training using Virtual Worlds
This application offers the ability for real condition training to all workers of factories handling hazardous materials using a virtual factory and an innovative presentation of tools and machinery. The person under training has the ability to navigate in the factory, to interact with 3D models taking a small idea about their behavior and functionality and deal with some special conditions like the realization of emergency operations.

Evaluation in Virtual Environments
The VR team has extensive experience in evaluation procedures in Virtual Environments, including evaluation of products, like interaction devices (VIEW) passengers seats (SAFEGUARD) or evaluation of presence and usability (TROY)

Learn more about our overall activities through the VR-AR team leaflet available here and the respective general roll-up banner available here. In addition, the ongoing research and activities performed within the VR& AR team of the I-SENSE Group are shortly presented at the following roll-up banner (pdf).